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4 CAN Channels 4 LIN Channels 16 General Purpose Inputs and Outputs |
Facts
- Infotainment HMI is a very complex and highly visible aspect of a modern vehicle.
- It is notoriously difficult to do well. (BMW iDrive compared to Apple iPhone)
Problems
- Many hours of trial are needed to get a slick, usable and delightful HMI.
- Time taken to perform a change with a traditional supplier can be lengthy. Time runs out so OEM settles for the ‘not too bad’.
- Without lots of rigs only 1 or 2 people can test drive at a time.
Solutions
- Early HMI rapid prototyping using Embed's HMI Rapid Prototyping Platform.
- Many rigs, lots of testers, quick changes possible.
- More iterations with more user input so better HMIs result
An infotainment rapid-prototyping platform that will enable engineers to quickly test in-car HMIs (Human Machine Interfaces) in the car.
This exciting new platform platform will support system and control logic defined in Simulink and Stateflow with the graphical user interface designed in Adobe Flash. Separating the engineering logic from the graphical skin ensures that the layers are kept intact, the features testable and reuseable and the look-and-feel changeable.
Processing Capability
- Intel Atom N330 (dual-core) (1.6 GHz)
- Integrated NVIDIA ION graphics processor
Interfaces
- 16 General Purpose Inputs and Outputs
- 4 CAN Channels (all with wake-on-CAN)
- 4 LIN Channels
- 2 Touch Screen outputs
- Audio output
- Microphone input
Power Requirements
- 8V - 24V input
- 1mA Quiescent Current
Example Screenshots
An example of 4 screens that have been created and controlled from the Simulink models as part of our demo application.
More coming soon...
